Acos In Dev C++

10.08.2020by
< c‎ numeric‎ math
C

Looking for online definition of ACOS or what ACOS stands for? ACOS is listed in the World's largest and most authoritative dictionary database of abbreviations and acronyms ACOS - What does ACOS. Acos(-1) = 3.141593 acos(0.0) = 1.570796 2.acos(0.0) = 3.141593 acos(0.5) = 1.047198 3.acos(0.5) = 3.141593 acos(1) = 0.000000 acos(1.1) = nan errno EDOM: Numerical argument out of domain FEINVALID raised. Hello insiders, today we’re releasing build 83.0.478.5 to the Dev channel. This is our Beta release candidate for major version 83, and since it’s also not that much newer than last week’s Dev channel build, it’s a relatively light week this week in terms of changes. Well organized and easy to understand Web building tutorials with lots of examples of how to use HTML, CSS, JavaScript, SQL, PHP, Python, Bootstrap, Java and XML. Acos function in C STL The acos is an inbuilt function in C STL which returns the inverse cosine of a number (argument) in radians. The value which is returned by the acos.

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float acosf(float arg );
(1) (since C99)
(2)
longdouble acosl(longdouble arg );
(3) (since C99)
#define acos( arg )
(4) (since C99)
1-3) Computes the principal value of the arc cosine of arg.
4) Type-generic macro: If the argument has type longdouble, acosl is called. Otherwise, if the argument has integer type or the type double, acos is called. Otherwise, acosf is called. If the argument is complex, then the macro invokes the corresponding complex function (cacosf, cacos, cacosl).

[edit]Parameters

arg - floating point value

[edit]Return value

If no errors occur, the arc cosine of arg (arccos(arg)) in the range [0 ; π], is returned.

If a domain error occurs, an implementation-defined value is returned (NaN where supported).

If a range error occurs due to underflow, the correct result (after rounding) is returned.

[edit]Error handling

Errors are reported as specified in math_errhandling.

Domain error occurs if arg is outside the range [-1.0; 1.0].

If the implementation supports IEEE floating-point arithmetic (IEC 60559), Alien 303 vst free download full game pc.

  • If the argument is +1, the value +0 is returned.
  • If arg > 1, a domain error occurs and NaN is returned.
  • if the argument is NaN, NaN is returned

[edit]Example

Possible output:

[edit]References

  • C11 standard (ISO/IEC 9899:2011):
  • 7.12.4.1 The acos functions (p: 238)
  • 7.25 Type-generic math <tgmath.h> (p: 373-375)
  • F.10.1.1 The acos functions (p: 518)
  • C99 standard (ISO/IEC 9899:1999):
  • 7.12.4.1 The acos functions (p: 218)
  • 7.22 Type-generic math <tgmath.h> (p: 335-337)
  • F.9.1.1 The acos functions (p: 455)
  • C89/C90 standard (ISO/IEC 9899:1990):
  • 4.5.2.1 The acos function

[edit]See also

(C99)(C99)
computes arc sine (arcsin(x))
(function)[edit]
(C99)(C99)
computes arc tangent (arctan(x))
(function)[edit]
(C99)(C99)
computes arc tangent, using signs to determine quadrants
(function)[edit]
(C99)(C99)
computes cosine (cos(x))
(function)[edit]
(C99)(C99)(C99)
computes the complex arc cosine
(function)[edit]
Retrieved from 'https://en.cppreference.com/mwiki/index.php?title=c/numeric/math/acos&oldid=78875'

Dev C++ 5.11

I am trying to calculate the angle between two vectors.

Here is my relevant code:

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Point1 and Point2 are both unit vectors (using a vector class of my own design). The class function Point1.dot(Point2) calculates the dot product between Point1 and Point2 and I have verified that this works correctly. The dot product of two unit vectors should be the cos of the angle between them. So, acos() should give me the angle. But, it does not.

Here is the output:

Point1: 0.818436, -0.477041, 0.320304
Point2: -0.818436, 0.477041, -0.320304

answer: -1

acos: 3.14150
Problem: nan
acos1: 0
a nan

The dump class function writes the vector.

You can see that the vectors are identical except that the signs of their elements are switched. So, the reported dot product between them is correctly reported as -1.

When I ask for acos(-1) I get the correct result of 3.14159 (PI) radians.

But, when I do acos(Point1.dot(Point2)) I get nan -- not a number -- as the result.

When I try double a=Point1.dot(Point2) and then ask for acos(a) I also get nan.

So, why do I get the correct answer of -1 as the dot product between my two vectors, but get nan when I ask for the acos of that result?

Why does acos() work sometimes, but not all the time?

I suspect that this is something very simple and I am just not seeing it. What am I missing?

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Acos In Dev C 2018

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